![]() ![]() Windbound does suffer from being more about exploration and discovery than anyone solid gameplay mechanic. There were a few times during my gameplay sessions where enemies would attack me and get Kara in a defenseless loop of kill animations, one time in particular I had nearly full health and was taken all the way to death because I was thrown in the air, attacked, thrown again, and never able to recover. When you approach an enemy, you can sneak up on it, but most of the time they will see or hear you coming and begin charging towards you if they feel threatened. Enemies vary somewhat as well from defenseless small rabbits like animals, to boars, to large almost prehistoric rhinos that charge at you. In one of my playthroughs, I came across a spear with a blade which helped to dispatch enemies rather quickly. Each weapon has a varied attack range and strength. You can lock onto an enemy and dodge and strike them using your various items and weapons you have crafted. And since items deteriorate, weapons will break and food will spoil, it is important to always be ready to make more sharp sticks and slings for rocks, as well as keep Kara fed and healthy. They get tiresome and repetitive quite quickly and slow things down as well. You will see the crafting animations a lot during your time in Windbound. Once you have a certain amount and type of item you can begin crafting. You will be cutting down a lot of trees and tall grass, picking up rocks and berries, digging in mounds of dirt, and more throughout the story. Sailing is made faster by upgrading your boats and outfitting your rig with sails, and other items to ensure smooth sailing from island to island.Ĭrafting is a huge part of Windbound’s main gameplay concept and takes a front and center approach. You have your sailing, which for the most part is relaxing though the later game’s chapters do require a bit of swerving and avoiding attacks from animals in the water. There are three main parts to Windbound that sum up its total gameplay package. There’s nothing really revelatory there or that stands out, and since there’s not much in terms of written dialogue within the game, the story ultimately of Windbound is your journey from start to finish. The actual story you uncover is told through the game’s mid-chapter moments where you will reveal a mural depicting the events Kara has been thrust into. ![]() The ocean may be vast, but it’s not plentiful and it is easy once you get going forward to skip over some of the smaller islands, though I would recommend visiting islands you see as certain ones containing structures that will help you unlock health and stamina abilities. Within the chapters, you will need to unlock three beacons that tower overhead to then unlock the next portal taking you deeper into the game. From there you, the player, need to decide how you want to venture ahead crafting items, managing those items, engaging in combat, fueling your health meter by finding food, cooking raw meat, and moving forward to the next set of islands. You are thrust right into the game’s tutorial of movement, item collecting and crafting, and combat. In Windbound, you play as Kara, washed up on an island shore. The initial game reveal showed off a vast ocean world, visiting islands, and huge beasts threatening our heroine and her small boat. Not much was known about Windbound until some press info releases in May and June via the developer’s website and twitter. Windbound, by developer 5 Live Studios, came out this August on Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Google Stadia. By Mike Scorpio 5 Level Studios, Gaming, Koch Media, Nintendo, Nintendo Switch, Windbound, Windbound Review, Windbound Switch Review ![]()
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